texture.TextureDescription¶
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moderngl_window.meta.texture.
TextureDescription
[source]¶ Describes a texture to load.
Example:
# Loading a 2d texture TextureDescription(path='textures/wood.png') # Loading a 2d texture with mimpmaps with anisotropy TextureDescription(path='textures/wood.png', mipmap=True, anisotropy=16.0) # Loading texture array containing 10 layers TextureDescription(path='textures/tiles.png', layers=10, kind='array')
Methods¶
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TextureDescription.
__init__
(path: str = None, kind: str = None, flip=True, mipmap=False, mipmap_levels: Tuple[int, int] = None, anisotropy=1.0, image=None, layers=None, **kwargs)[source]¶ Describes a texture resource
Parameters: - path (str) – path to resource relative to search directories
- flip (boolean) – Flip the image horisontally
- mipmap (bool) – Generate mipmaps. Will generate max possible levels unless mipmap_levels is defined.
- mipmap_levels (tuple) – (base, max_level) controlling mipmap generation. When defined the mipmap parameter is automatically True.
- anisotropy (float) – Number of samples for anisotropic filtering
- kind (str) – The kind of loader to use
- image – PIL image for when loading embedded resources
- layers – (int): Number of layers for texture arrays
- **kwargs – Any optional/custom attributes
Attributes¶
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TextureDescription.
mipmap
¶ If mipmaps should be generated
Type: bool
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TextureDescription.
image
¶ PIL image when loading embedded resources
Type: Image
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TextureDescription.
layers
¶ Number of layers in texture array
Type: int
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TextureDescription.
anisotropy
¶ Number of samples for anisotropic filtering
Type: float
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TextureDescription.
mipmap_levels
¶ base, max_level for mipmap generation
Type: Tuple[int, int]
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TextureDescription.
flip
¶ If the image should be flipped horisontally
Type: bool
Inherited Attributes¶
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TextureDescription.
path
¶ The path to a resource when a single file is specified
Type: str
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TextureDescription.
resolved_path
¶ The resolved path by a finder.
The absolute path to the resource can optionally be assigned by a loader class.
Type: pathlib.Path
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TextureDescription.
attrs
¶ All keywords arguments passed to the resource
Type: dict
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TextureDescription.
label
¶ optional name for the resource
Assigning a label is not mandatory but can help when aliasing resources. Some prefer to preload all needed resources and fetch them later by the label. This can he a lot less chaotic in larger applications.
Type: str
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TextureDescription.
kind
¶ default resource kind.
The resource
kind
is directly matched with thekind
in loder classes.This property also supports assignment and is useful if the
kind
is detected based in the the attribute values.description.kind = 'something'
Type: str
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TextureDescription.
loader_cls
¶ The loader class for this resource.
This property is assigned to during the loading stage were a loader class is assigned based on the kind.
Type: Type
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TextureDescription.
default_kind
= '2d'¶
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TextureDescription.
resource_type
= 'textures'¶