textures.Textures

moderngl_window.resources.textures.Textures[source]

Handles texture resources

Methods

Textures.__init__()

Initialize internal attributes

Textures.load(meta: moderngl_window.meta.texture.TextureDescription) → Union[moderngl.texture.Texture, moderngl.texture_array.TextureArray][source]

Loads a texture with the configured loaders.

Parameters:meta (TextureDescription) – The resource description
Returns:2d texture
Return type:moderngl.Texture
Returns:texture array if layers is supplied
Return type:moderngl.TextureArray
Textures.add(meta: moderngl_window.meta.base.ResourceDescription) → None

Adds a resource description without loading it. The resource is loaded and returned when load_pool() is called.

Parameters:meta (ResourceDescription) – The resource description
Textures.load_pool() → Generator[Tuple[moderngl_window.meta.base.ResourceDescription, Any], None, None]

Loads all the data files using the configured finders.

This is only relevant when resource have been added to this pool using add().

Returns:Generator of (meta, resoure) tuples
Textures.resolve_loader(meta: moderngl_window.meta.base.ResourceDescription) → None

Attempts to assign a loader class to a ResourceDecription.

Parameters:meta (ResourceDescription) – The resource description instance

Attributes

Textures.settings_attr = 'TEXTURE_LOADERS'
Textures.count

The number of resource descriptions added. This is only relevant when using add and load_pool.

Type:int
Textures.loaders

Loader classes for this resource type

Type:Generator