glfw.GLFW

Methods

Window.__init__(**kwargs)[source]

Initialize a window instance.

Parameters
  • title (str) – The window title

  • gl_version (tuple) – Major and minor version of the opengl context to create

  • size (tuple) – Window size x, y

  • resizable (bool) – Should the window be resizable?

  • fullscreen (bool) – Open window in fullsceeen mode

  • vsync (bool) – Enable/disable vsync

  • aspect_ratio (float) – The desired aspect ratio. Can be set to None.

  • samples (int) – Number of MSAA samples for the default framebuffer

  • cursor (bool) – Enable/disable displaying the cursor inside the window

Window.init_mgl_context() → None

Create or assign a ModernGL context. If no context is supplied a context will be created using the window’s gl_version.

Keyword Arguments

ctx – An optional custom ModernGL context

Window.is_key_pressed(key) → bool

Returns: The press state of a key

Window.close() → None[source]

Suggest to glfw the window should be closed soon

Window.use()

Bind the window’s framebuffer

Window.clear(red=0.0, green=0.0, blue=0.0, alpha=0.0, depth=1.0, viewport=None)

Binds and clears the default framebuffer

Parameters
  • red (float) – color component

  • green (float) – color component

  • blue (float) – color component

  • alpha (float) – alpha component

  • depth (float) – depth value

  • viewport (tuple) – The viewport

Window.render(time=0.0, frame_time=0.0) → None

Renders a frame by calling the configured render callback

Keyword Arguments
  • time (float) – Current time in seconds

  • frame_time (float) – Delta time from last frame in seconds

Window.swap_buffers()[source]

Swap buffers, increment frame counter and pull events

Window.resize(width, height) → None

Should be called every time window is resized so the example can adapt to the new size if needed

Window.destroy()[source]

Gracefully terminate GLFW

Window.set_default_viewport() → None

Calculates the viewport based on the configured aspect ratio. Will add black borders and center the viewport if the window do not match the configured viewport.

If aspect ratio is None the viewport will be scaled to the entire window size regardless of size.

Window.print_context_info()

Prints moderngl context info.

Window Specific Methods

Window.glfw_window_resize_callback(window, width, height)[source]

Window resize callback for glfw

Parameters
  • window – The window

  • width – New width

  • height – New height

Window.glfw_mouse_event_callback(window, xpos, ypos)[source]

Mouse position event callback from glfw. Translates the events forwarding them to cursor_event().

Screen coordinates relative to the top-left corner

Parameters
  • window – The window

  • xpos – viewport x pos

  • ypos – viewport y pos

Window.glfw_mouse_button_callback(window, button, action, mods)[source]

Handle mouse button events and forward them to the example

Parameters
  • window – The window

  • button – The button creating the event

  • action – Button action (press or release)

  • mods – They modifiers such as ctrl or shift

Window.glfw_mouse_scroll_callback(window, x_offset: float, y_offset: float)[source]

Handle mouse scoll events and forward them to the example

Parameters
  • window – The window

  • x_offset (float) – x wheel offset

  • y_offest (float) – y wheel offset

Window.glfw_key_event_callback(window, key, scancode, action, mods)[source]

Key event callback for glfw. Translates and forwards keyboard event to keyboard_event()

Parameters
  • window – Window event origin

  • key – The key that was pressed or released.

  • scancode – The system-specific scancode of the key.

  • actionGLFW_PRESS, GLFW_RELEASE or GLFW_REPEAT

  • mods – Bit field describing which modifier keys were held down.

Window.glfw_char_callback(window, codepoint: int)[source]

Handle text input (only unicode charaters)

Parameters
  • window – The glfw window

  • codepoint (int) – The unicode codepoint

Attributes

Window.keys

GLFW specific key constants

Window.ctx

The ModernGL context for the window

Type

moderngl.Context

Window.fbo

The default framebuffer

Type

moderngl.Framebuffer

Window.title

Window title

Type

str

Window.gl_version

(major, minor) required OpenGL version

Type

Tuple[int, int]

Window.width

The current window width

Type

int

Window.height

The current window height

Type

int

Window.size

current window size

Type

Tuple[int, int]

Window.buffer_size

tuple with the current window buffer size

Type

Tuple[int, int]

Window.pixel_ratio

The frambuffer/window size ratio

Type

float

Window.viewport

current window viewport

Type

Tuple[int, int, int, int]

Window.frames

Number of frames rendered

Type

int

Window.resizable

Window is resizable

Type

bool

Window.fullscreen

Window is in fullscreen mode

Type

bool

Window.config

Get the current WindowConfig instance

Window.vsync

vertical sync enabled/disabled

Type

bool

Window.aspect_ratio

Aspect ratio configured for the viewport

Type

float

Window.samples

Number of Multisample anti-aliasing (MSAA) samples

Type

float

Window.cursor

Should the mouse cursor be visible inside the window?

Type

bool

Window.render_func

The render callable

This property can also be used to assign a callable.

Type

callable

Window.resize_func

The resize callable

This property can also be used to assign a callable.

Type

callable

Window.key_event_func

The key_event callable

This property can also be used to assign a callable.

Type

callable

Window.mouse_position_event_func

The mouse_position callable

This property can also be used to assign a callable.

Type

callable

Window.mouse_press_event_func

The mouse_press callable

This property can also be used to assign a callable.

Type

callable

Window.mouse_release_event_func

The mouse_release callable

This property can also be used to assign a callable.

Type

callable

Window.mouse_drag_event_func

The mouse_drag callable

This property can also be used to assign a callable.

Type

callable

Window.mouse_scroll_event_func

The mouse_scroll_event calable

This property can also be used to assign a callable.

Type

callable

Window.unicode_char_entered_func

The unicode_char_entered callable

This property can also be used to assign a callable.

Type

callable

Window.is_closing

Checks if the window is scheduled for closing

Type

bool

Window.mouse = <class 'moderngl_window.context.base.window.MouseButtons'>
Window.mouse_states

Mouse button state structure.

The current mouse button states.

window.mouse_buttons.left
window.mouse_buttons.right
window.mouse_buttons.middle
Type

MouseButtonStates

Window.modifiers

(KeyModifiers) The current keyboard modifiers

Window.gl_version_code

Generates the version code integer for the selected OpenGL version.

gl_version (4, 1) returns 410

Type

int