Source code for moderngl_window.loaders.scene.gltf2

# Spec: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#asset
import base64
import io
import json
import logging
import struct
from collections import namedtuple

import numpy
from PIL import Image
from pyrr import Matrix44, matrix44, quaternion

import moderngl
import moderngl_window

from moderngl_window.loaders.base import BaseLoader
from moderngl_window.loaders.texture import t2d
from moderngl_window.opengl.vao import VAO
from moderngl_window.meta import SceneDescription, TextureDescription
from moderngl_window.scene import Material, MaterialTexture, Mesh, Node, Scene
from moderngl_window.exceptions import ImproperlyConfigured

logger = logging.getLogger(__name__)

GLTF_MAGIC_HEADER = b'glTF'

# Texture wrap values
REPEAT = 10497
CLAMP_TO_EDGE = 33071
MIRRORED_REPEAT = 33648

# numpy dtype mapping
NP_COMPONENT_DTYPE = {
    5121: numpy.uint8,  # GL_UNSIGNED_BYTE
    5123: numpy.uint16,  # GL_UNSIGNED_SHORT
    5125: numpy.uint32,  # GL_UNSIGNED_INT
    5126: numpy.float32,  # GL_FLOAT
}

ComponentType = namedtuple('ComponentType', ['name', 'value', 'size'])

COMPONENT_TYPE = {
    5120: ComponentType("BYTE", 5120, 1),
    5121: ComponentType("UNSIGNED_BYTE", 5121, 1),
    5122: ComponentType("SHORT", 5122, 2),
    5123: ComponentType("UNSIGNED_SHORT", 5123, 2),
    5125: ComponentType("UNSIGNED_INT", 5125, 4),
    5126: ComponentType("FLOAT", 5126, 4),
}

# dtype to moderngl buffer format
DTYPE_BUFFER_TYPE = {
    numpy.uint8: 'u1',  # GL_UNSIGNED_BYTE
    numpy.uint16: 'u2',  # GL_UNSIGNED_SHORT
    numpy.uint32: 'u4',  # GL_UNSIGNED_INT
    numpy.float32: 'f4',  # GL_FLOAT
}

ACCESSOR_TYPE = {
    "SCALAR": 1,
    "VEC2": 2,
    "VEC3": 3,
    "VEC4": 4,
}


class Loader(BaseLoader):
    """Loader for GLTF 2.0 files"""
    kind = 'gltf'
    file_extensions = [
        ['.gltf'],
        ['.glb'],
    ]
    #: Supported GLTF extensions
    #: https://github.com/KhronosGroup/glTF/tree/master/extensions
    supported_extensions = []

[docs] def __init__(self, meta: SceneDescription): """Initialize loading GLTF 2 scene. Supported formats: - gltf json format with external resources - gltf embedded buffers - glb Binary format """ super().__init__(meta) self.scenes = [] self.nodes = [] self.meshes = [] self.materials = [] self.images = [] self.samplers = [] self.textures = [] self.path = None self.scene = None self.gltf = None
[docs] def load(self) -> Scene: """Load a GLTF 2 scene including referenced textures. Returns: Scene: The scene instance """ self.path = self.find_scene(self.meta.path) if not self.path: raise ImproperlyConfigured("Scene '{}' not found".format(self.meta.path)) self.scene = Scene(self.path) # Load gltf json file if self.path.suffix == '.gltf': self.load_gltf() # Load binary gltf file if self.path.suffix == '.glb': self.load_glb() self.gltf.check_version() self.gltf.check_extensions(self.supported_extensions) self.load_images() self.load_samplers() self.load_textures() self.load_materials() self.load_meshes() self.load_nodes() self.scene.calc_scene_bbox() self.scene.prepare() return self.scene
[docs] def load_gltf(self): """Loads a gltf json file parsing its contents""" with open(str(self.path)) as fd: self.gltf = GLTFMeta(self.path, json.load(fd), self.meta)
[docs] def load_glb(self): """Loads a binary gltf file parsing its contents""" with open(str(self.path), 'rb') as fd: # Check header magic = fd.read(4) if magic != GLTF_MAGIC_HEADER: raise ValueError("{} has incorrect header {} != {}".format(self.path, magic, GLTF_MAGIC_HEADER)) version = struct.unpack('<I', fd.read(4))[0] if version != 2: raise ValueError("{} has unsupported version {}".format(self.path, version)) # Total file size including headers _ = struct.unpack('<I', fd.read(4))[0] # noqa # Chunk 0 - json chunk_0_length = struct.unpack('<I', fd.read(4))[0] chunk_0_type = fd.read(4) if chunk_0_type != b'JSON': raise ValueError("Expected JSON chunk, not {} in file {}".format(chunk_0_type, self.path)) json_meta = fd.read(chunk_0_length).decode() # chunk 1 - binary buffer chunk_1_length = struct.unpack('<I', fd.read(4))[0] chunk_1_type = fd.read(4) if chunk_1_type != b'BIN\x00': raise ValueError("Expected BIN chunk, not {} in file {}".format(chunk_1_type, self.path)) self.gltf = GLTFMeta(self.path, json.loads(json_meta), self.meta, binary_buffer=fd.read(chunk_1_length))
[docs] def load_images(self): """Load images referenced in gltf metadata""" for image in self.gltf.images: self.images.append(image.load(self.path.parent))
[docs] def load_samplers(self): """Load samplers referenced in gltf metadata""" for sampler in self.gltf.samplers: # Use a sane default sampler if the sampelr data is empty # Samplers can simply just be json data: "{}" if sampler.minFilter is sampler.magFilter is None: self.samplers.append( self.ctx.sampler( filter=(moderngl.LINEAR_MIPMAP_LINEAR, moderngl.LINEAR), repeat_x=False, repeat_y=False, anisotropy=16.0, ) ) else: self.samplers.append( self.ctx.sampler( filter=(sampler.minFilter, sampler.magFilter), repeat_x=sampler.wrapS in [REPEAT, MIRRORED_REPEAT], repeat_y=sampler.wrapT in [REPEAT, MIRRORED_REPEAT], anisotropy=16.0, ) )
[docs] def load_textures(self): """Load textures referenced in gltf metadata""" for texture_meta in self.gltf.textures: texture = MaterialTexture() if texture_meta.source is not None: texture.texture = self.images[texture_meta.source] if texture_meta.sampler is not None: texture.sampler = self.samplers[texture_meta.sampler] self.textures.append(texture)
[docs] def load_meshes(self): """Load meshes referenced in gltf metadata""" for meta_mesh in self.gltf.meshes: # Returns a list of meshes meshes = meta_mesh.load(self.materials) self.meshes.append(meshes) for mesh in meshes: self.scene.meshes.append(mesh)
[docs] def load_materials(self): """Load materials referenced in gltf metadata""" # Create material objects for meta_mat in self.gltf.materials: mat = Material(meta_mat.name) mat.color = meta_mat.baseColorFactor mat.double_sided = meta_mat.doubleSided if meta_mat.baseColorTexture is not None: mat.mat_texture = self.textures[meta_mat.baseColorTexture['index']] self.materials.append(mat) self.scene.materials.append(mat)
[docs] def load_nodes(self): """Load nodes referenced in gltf metadata""" # Start with root nodes in the scene for node_id in self.gltf.scenes[0].nodes: node = self.load_node(self.gltf.nodes[node_id]) self.scene.root_nodes.append(node)
[docs] def load_node(self, meta, parent=None): """Load a single node""" # Create the node node = Node() self.scene.nodes.append(node) if meta.matrix is not None: node.matrix = Matrix44(value=meta.matrix) if meta.mesh is not None: # Since we split up meshes with multiple primitives, this can be a list # If only one mesh we set it on the node as normal if len(self.meshes[meta.mesh]) == 1: node.mesh = self.meshes[meta.mesh][0] # If multiple meshes we add them as new child node elif len(self.meshes[meta.mesh]) > 1: for mesh in self.meshes[meta.mesh]: node.add_child(Node(mesh=mesh)) if meta.camera is not None: # FIXME: Use a proper camera class node.camera = self.gltf.cameras[meta.camera] if parent: parent.add_child(node) # Follow children if meta.has_children: for node_id in meta.children: self.load_node(self.gltf.nodes[node_id], parent=node) return node
class GLTFMeta: """Container for gltf metadata""" def __init__(self, path, data, meta, binary_buffer=None): """ :param file: GLTF file name loaded :param data: Metadata (json loaded) :param binary_buffer: Binary buffer when loading glb files """ self.path = path self.data = data self.meta = meta self.asset = GLTFAsset(data['asset']) self.materials = [GLTFMaterial(m) for m in data['materials']] if data.get('materials') else [] self.images = [GLTFImage(i) for i in data['images']] if data.get('images') else [] self.samplers = [GLTFSampler(s) for s in data['samplers']] if data.get('samplers') else [] self.textures = [GLTFTexture(t) for t in data['textures']] if data.get('textures') else [] self.scenes = [GLTFScene(s) for s in data['scenes']] if data.get('scenes') else [] self.nodes = [GLTFNode(n) for n in data['nodes']] if data.get('nodes') else [] self.meshes = [GLTFMesh(m, self.meta) for m in data['meshes']] if data.get('meshes') else [] self.cameras = [GLTFCamera(c) for c in data['cameras']] if data.get('cameras') else [] self.buffer_views = [GLTFBufferView(i, v) for i, v in enumerate(data['bufferViews'])] \ if data.get('bufferViews') else [] self.buffers = [GLTFBuffer(i, b, self.path.parent) for i, b in enumerate(data['buffers'])] \ if data.get('buffers') else [] self.accessors = [GLTFAccessor(i, a) for i, a in enumerate(data['accessors'])] \ if data.get('accessors') else [] # glb files can contain buffer 0 data if binary_buffer: self.buffers[0].data = binary_buffer self._link_data() self.buffers_exist() self.images_exist() def _link_data(self): """Add references""" # accessors -> buffer_views -> buffers for acc in self.accessors: acc.bufferView = self.buffer_views[acc.bufferViewId] for buffer_view in self.buffer_views: buffer_view.buffer = self.buffers[buffer_view.bufferId] # Link accessors to mesh primitives for mesh in self.meshes: for primitive in mesh.primitives: if getattr(primitive, "indices", None) is not None: primitive.indices = self.accessors[primitive.indices] for name, value in primitive.attributes.items(): primitive.attributes[name] = self.accessors[value] # Link buffer views to images for image in self.images: if image.bufferViewId is not None: image.bufferView = self.buffer_views[image.bufferViewId] @property def version(self): return self.asset.version def check_version(self, required='2.0'): if not self.version == required: msg = "GLTF Format version is not 2.0. Version states '{}' in file {}".format( self.version, self.path, ) raise ValueError(msg) def check_extensions(self, supported): """ "extensionsRequired": ["KHR_draco_mesh_compression"], "extensionsUsed": ["KHR_draco_mesh_compression"] """ if self.data.get('extensionsRequired'): for ext in self.data.get('extensionsRequired'): if ext not in supported: raise ValueError("Extension {} not supported".format(ext)) if self.data.get('extensionsUsed'): for ext in self.data.get('extensionsUsed'): if ext not in supported: raise ValueError("Extension {} not supported".format(ext)) def buffers_exist(self): """Checks if the bin files referenced exist""" for buff in self.buffers: if not buff.is_separate_file: continue path = self.path.parent / buff.uri if not path.exists(): raise FileNotFoundError("Buffer {} referenced in {} not found".format(path, self.path)) def images_exist(self): """checks if the images references in textures exist""" pass class GLTFAsset: """Asset Information""" def __init__(self, data): self.version = data.get('version') self.generator = data.get('generator') self.copyright = data.get('copyright') class GLTFMesh: def __init__(self, data: dict, meta: SceneDescription): class Primitives: def __init__(self, data): self.attributes = data.get('attributes') self.indices = data.get('indices') self.mode = data.get('mode') self.material = data.get('material') self.meta = meta self.name = data.get('name') self.primitives = [Primitives(p) for p in data.get('primitives')] def load(self, materials): name_map = { 'POSITION': self.meta.attr_names.POSITION, 'NORMAL': self.meta.attr_names.NORMAL, 'TEXCOORD_0': self.meta.attr_names.TEXCOORD_0, 'TANGENT': self.meta.attr_names.TANGENT, 'JOINTS_0': self.meta.attr_names.JOINTS_0, 'WEIGHTS_0': self.meta.attr_names.WEIGHTS_0, 'COLOR_0': self.meta.attr_names.COLOR_0, } meshes = [] # Read all primitives as separate meshes for now # According to the spec they can have different materials and vertex format for primitive in self.primitives: vao = VAO(self.name, mode=primitive.mode or moderngl.TRIANGLES) # Index buffer component_type, index_vbo = self.load_indices(primitive) if index_vbo is not None: vao.index_buffer( moderngl_window.ctx().buffer(index_vbo.tobytes()), index_element_size=component_type.size, ) attributes = {} vbos = self.prepare_attrib_mapping(primitive) for vbo_info in vbos: dtype, buffer = vbo_info.create() vao.buffer( buffer, " ".join(["{}{}".format(attr[1], DTYPE_BUFFER_TYPE[dtype]) for attr in vbo_info.attributes]), [name_map[attr[0]] for attr in vbo_info.attributes], ) for attr in vbo_info.attributes: attributes[attr[0]] = { 'name': name_map[attr[0]], 'components': attr[1], 'type': vbo_info.component_type.value, } bbox_min, bbox_max = self.get_bbox(primitive) meshes.append(Mesh( self.name, vao=vao, attributes=attributes, material=materials[primitive.material] if primitive.material is not None else None, bbox_min=bbox_min, bbox_max=bbox_max, )) return meshes def load_indices(self, primitive): """Loads the index buffer / polygon list for a primitive""" if getattr(primitive, "indices") is None: return None, None _, component_type, buffer = primitive.indices.read() return component_type, buffer def prepare_attrib_mapping(self, primitive): """Pre-parse buffer mappings for each VBO to detect interleaved data for a primitive""" buffer_info = [] for name, accessor in primitive.attributes.items(): info = VBOInfo(*accessor.info()) info.attributes.append((name, info.components)) if buffer_info and buffer_info[-1].buffer_view == info.buffer_view: if buffer_info[-1].interleaves(info): buffer_info[-1].merge(info) continue buffer_info.append(info) return buffer_info def get_bbox(self, primitive): """Get the bounding box for the mesh""" accessor = primitive.attributes.get('POSITION') return accessor.min, accessor.max class VBOInfo: """Resolved data about each VBO""" def __init__(self, buffer=None, buffer_view=None, byte_length=None, byte_offset=None, component_type=None, components=None, count=None): self.buffer = buffer # reference to the buffer self.buffer_view = buffer_view self.byte_length = byte_length # Raw byte buffer length self.byte_offset = byte_offset # Raw byte offset self.component_type = component_type # Datatype of each component self.components = components self.count = count # number of elements of the component type size # list of (name, components) tuples self.attributes = [] def interleaves(self, info): """Does the buffer interleave with this one?""" return info.byte_offset == self.component_type.size * self.components def merge(self, info): # NOTE: byte length is the same self.components += info.components self.attributes += info.attributes def create(self): """Create the VBO""" dtype = NP_COMPONENT_DTYPE[self.component_type.value] data = numpy.frombuffer( self.buffer.read(byte_length=self.byte_length, byte_offset=self.byte_offset), count=self.count * self.components, dtype=dtype, ) return dtype, data def __str__(self): return "VBOInfo<buffer={}, buffer_view={},\n" \ " length={}, offset={}, \n" \ " component_type={}, components={}, count={}, \n" \ " attribs={}".format(self.buffer.id, self.buffer_view.id, self.target, self.byte_length, self.byte_offset, self.component_type.value, self.components, self.count, self.attributes) def __repr__(self): return str(self) class GLTFAccessor: def __init__(self, accessor_id, data): self.id = accessor_id self.bufferViewId = data.get('bufferView') or 0 self.bufferView = None self.byteOffset = data.get('byteOffset') or 0 self.componentType = COMPONENT_TYPE[data['componentType']] self.count = data.get('count') self.min = numpy.array(data.get('min') or [-0.5, -0.5, -0.5], dtype=numpy.float32) self.max = numpy.array(data.get('max') or [0.5, 0.5, 0.5], dtype=numpy.float32) self.type = data.get('type') def read(self): """ Reads buffer data :return: component count, component type, data """ # ComponentType helps us determine the datatype dtype = NP_COMPONENT_DTYPE[self.componentType.value] return ACCESSOR_TYPE[self.type], self.componentType, self.bufferView.read( byte_offset=self.byteOffset, dtype=dtype, count=self.count * ACCESSOR_TYPE[self.type], ) def info(self): """ Get underlying buffer info for this accessor :return: buffer, byte_length, byte_offset, component_type, count """ buffer, byte_length, byte_offset = self.bufferView.info(byte_offset=self.byteOffset) return buffer, self.bufferView, \ byte_length, byte_offset, \ self.componentType, ACCESSOR_TYPE[self.type], self.count class GLTFBufferView: def __init__(self, view_id, data): self.id = view_id self.bufferId = data.get('buffer') self.buffer = None self.byteOffset = data.get('byteOffset') or 0 self.byteLength = data.get('byteLength') self.byteStride = data.get('byteStride') or 0 # Valid: 34962 (ARRAY_BUFFER) and 34963 (ELEMENT_ARRAY_BUFFER) or None def read(self, byte_offset=0, dtype=None, count=0): data = self.buffer.read( byte_offset=byte_offset + self.byteOffset, byte_length=self.byteLength, ) vbo = numpy.frombuffer(data, count=count, dtype=dtype) return vbo def read_raw(self): return self.buffer.read(byte_length=self.byteLength, byte_offset=self.byteOffset) def info(self, byte_offset=0): """ Get the underlying buffer info :param byte_offset: byte offset from accessor :return: buffer, byte_length, byte_offset """ return self.buffer, self.byteLength, byte_offset + self.byteOffset class GLTFBuffer: def __init__(self, buffer_id, data, path): self.id = buffer_id self.path = path self.byteLength = data.get('byteLength') self.uri = data.get('uri') self.data = None @property def has_data_uri(self): """Is data embedded in json?""" if not self.uri: return False return self.uri.startswith("data:") @property def is_separate_file(self): """Buffer represents an independent bin file?""" return self.uri is not None and not self.has_data_uri def open(self): if self.data: return if self.has_data_uri: self.data = base64.b64decode(self.uri[self.uri.find(',') + 1:]) return with open(str(self.path / self.uri), 'rb') as fd: self.data = fd.read() def read(self, byte_offset=0, byte_length=0): self.open() return self.data[byte_offset:byte_offset + byte_length] class GLTFScene: def __init__(self, data): self.nodes = data['nodes'] class GLTFNode: def __init__(self, data): self.children = data.get('children') self.matrix = data.get('matrix') self.mesh = data.get('mesh') self.camera = data.get('camera') self.translation = data.get('translation') self.rotation = data.get('rotation') self.scale = data.get('scale') if self.matrix is None: self.matrix = matrix44.create_identity() if self.translation is not None: self.matrix = matrix44.create_from_translation(self.translation) if self.rotation is not None: quat = quaternion.create(self.rotation[0], self.rotation[1], self.rotation[2], self.rotation[3]) mat = matrix44.create_from_quaternion(quat) self.matrix = matrix44.multiply(mat, self.matrix) if self.scale is not None: self.matrix = matrix44.multiply(matrix44.create_from_scale(self.scale), self.matrix) @property def has_children(self): return self.children is not None and len(self.children) > 0 @property def is_resource_node(self): """Is this just a reference node to a resource?""" return self.camera is not None or self.mesh is not None class GLTFMaterial: def __init__(self, data): self.name = data.get('name') # Defaults to true if not defined self.doubleSided = data.get('doubleSided') or True pbr = data['pbrMetallicRoughness'] self.baseColorFactor = pbr.get('baseColorFactor') self.baseColorTexture = pbr.get('baseColorTexture') self.metallicFactor = pbr.get('metallicFactor') self.emissiveFactor = data.get('emissiveFactor') class GLTFImage: """ Represent texture data. May be a file, embedded data or pointer to data in bufferview """ def __init__(self, data): self.uri = data.get('uri') self.bufferViewId = data.get('bufferView') self.bufferView = None self.mimeType = data.get('mimeType') def load(self, path): # data:image/png;base64,iVBOR # Image is stored in bufferView if self.bufferView is not None: image = Image.open(io.BytesIO(self.bufferView.read_raw())) # Image is embedded elif self.uri and self.uri.startswith('data:'): data = self.uri[self.uri.find(',') + 1:] image = Image.open(io.BytesIO(base64.b64decode(data))) logger.info("Loading embedded image") else: path = path / self.uri logger.info("Loading: %s", self.uri) image = Image.open(path) texture = t2d.Loader(TextureDescription( label="gltf", image=image, flip=False, mipmap=True, anisotropy=16.0, )).load() return texture class GLTFTexture: def __init__(self, data): self.sampler = data.get('sampler') self.source = data.get('source') class GLTFSampler: def __init__(self, data): self.magFilter = data.get('magFilter') self.minFilter = data.get('minFilter') self.wrapS = data.get('wrapS') self.wrapT = data.get('wrapT') class GLTFCamera: def __init__(self, data): self.data = data # "perspective": { # "aspectRatio": 1.0, # "yfov": 0.266482561826706, # "zfar": 1000000.0, # "znear": 0.04999999701976776 # }, # "type": "perspective"