Source code for moderngl_window.context.base.window

from argparse import ArgumentParser
from functools import wraps
from pathlib import Path
import logging
import sys
import weakref
from typing import Any, Tuple, Type, List, Optional, Dict

import moderngl
from moderngl_window.context.base import KeyModifiers, BaseKeys
from moderngl_window.timers.base import BaseTimer
from moderngl_window import resources
from moderngl_window.geometry.attributes import AttributeNames
from moderngl_window.meta import (
    TextureDescription,
    ProgramDescription,
    SceneDescription,
    DataDescription,
)
from moderngl_window.loaders.texture.icon import IconLoader
from moderngl_window.scene import Scene

logger = logging.getLogger(__name__)


def require_callable(func):
    """Decorator ensuring assigned callbacks are valid callables"""

    @wraps(func)
    def wrapper(*args, **kwargs):
        if not callable(args[1]):
            raise ValueError("{} is not a callable".format(args[1]))
        return func(*args, **kwargs)

    return wrapper


class MouseButtons:
    """Maps what button id to a name"""

    left = 1
    right = 2
    middle = 3


class MouseButtonStates:
    """Namespace for storing the current mouse button states"""

    left = False
    right = False
    middle = False

    @property
    def any(self):
        """bool: if any mouse buttons are pressed"""
        return self.left or self.right or self.middle

    def __repr__(self) -> str:
        return str(self)

    def __str__(self) -> str:
        return "<MouseButtonStates left={} right={} middle={}".format(
            self.left, self.right, self.middle
        )


class BaseWindow:
    """
    Helper base class for a generic window implementation
    """

    #: Name of the window. For example ``pyglet``, ``glfw``
    name = "base"
    #: Window specific key constants
    keys = BaseKeys
    #: Mouse button enum
    mouse = MouseButtons

[docs] def __init__( self, title="ModernGL", gl_version=(3, 3), size=(1280, 720), resizable=True, fullscreen=False, vsync=True, aspect_ratio: float = None, samples=0, cursor=True, backend: Optional[str] = None, **kwargs ): """Initialize a window instance. Args: title (str): The window title gl_version (tuple): Major and minor version of the opengl context to create size (tuple): Window size x, y resizable (bool): Should the window be resizable? fullscreen (bool): Open window in fullscreen mode vsync (bool): Enable/disable vsync aspect_ratio (float): The desired fixed aspect ratio. Can be set to ``None`` to make aspect ratio be based on the actual window size. samples (int): Number of MSAA samples for the default framebuffer cursor (bool): Enable/disable displaying the cursor inside the window """ # Window parameters self._title = title self._gl_version = gl_version self._width, self._height = int(size[0]), int(size[1]) self._resizable = resizable self._buffer_width, self._buffer_height = size self._fullscreen = fullscreen self._vsync = vsync self._fixed_aspect_ratio = aspect_ratio self._samples = samples self._cursor = cursor self._backend = backend self._headless = False self._exit_key = self.keys.ESCAPE self._fs_key = self.keys.F11 # Callback functions self._render_func = dummy_func self._resize_func = dummy_func self._close_func = dummy_func self._iconify_func = dummy_func self._key_event_func = dummy_func self._mouse_position_event_func = dummy_func self._mouse_press_event_func = dummy_func self._mouse_release_event_func = dummy_func self._mouse_drag_event_func = dummy_func self._mouse_scroll_event_func = dummy_func self._unicode_char_entered_func = dummy_func self._files_dropped_event_func = dummy_func self._on_generic_event_func = dummy_func # Internal states self._ctx = None # type: moderngl.Context self._viewport = None self._position = 0, 0 self._frames = 0 # Frame counter self._close = False self._config = None self._key_pressed_map = {} self._modifiers = KeyModifiers() self._mouse_buttons = MouseButtonStates() # Manual tracking of mouse position used by some windows self._mouse_pos = 0, 0 self._mouse_exclusivity = False # Do not allow resize in fullscreen if self._fullscreen: self._resizable = False if not self.keys: raise ValueError( "Window class {} missing keys attribute".format(self.__class__) )
[docs] def init_mgl_context(self) -> None: """ Create or assign a ModernGL context. If no context is supplied a context will be created using the window's ``gl_version``. Keyword Args: ctx: An optional custom ModernGL context """ self._ctx = moderngl.create_context(require=self.gl_version_code) err = self._ctx.error if err != "GL_NO_ERROR": logger.info("Consumed the following error during context creation: %s", err)
@property def ctx(self) -> moderngl.Context: """moderngl.Context: The ModernGL context for the window""" return self._ctx @property def backend(self) -> Optional[str]: """ Name of the context backend. This is ``None`` unless a backend is explicitly specified during context creation. The main use case for this is to enable EGL in headless mode. """ return self._backend @property def headless(self) -> bool: """bool: Is the window headless?""" return self._headless @property def fbo(self) -> moderngl.Framebuffer: """moderngl.Framebuffer: The default framebuffer""" return self._ctx.screen @property def title(self) -> str: """str: Window title. This property can also be set:: window.title = "New Title" """ return self._title @title.setter def title(self, value: str): self._title = value @property def fullscreen_key(self) -> Any: """Get or set the fullscreen toggle key for the window. Pressing this key will toggle fullscreen for the window. By default this is set to ``F11``, but this can be overridden or disabled:: # Default fullscreen key window.fullscreen_key = window.keys.F11 # Set some other random fullscreen key window.fullscreen_key = window.keys.F # Disable the fullscreen key window.fullscreen_key = None """ return self._fs_key @fullscreen_key.setter def fullscreen_key(self, value: Any): self._fs_key = value @property def exit_key(self) -> Any: """Get or set the exit/close key for the window. Pressing this key will close the window. By default the ``ESCAPE`` is set, but this can be overridden or disabled:: # Default exit key window.exit_key = window.keys.ESCAPE # Set some other random exit key window.exit_key = window.keys.Q # Disable the exit key window.exit_key = None """ return self._exit_key @exit_key.setter def exit_key(self, value: Any): self._exit_key = value @property def gl_version(self) -> Tuple[int, int]: """Tuple[int, int]: (major, minor) required OpenGL version""" return self._gl_version @property def width(self) -> int: """int: The current window width""" return self._width @property def height(self) -> int: """int: The current window height""" return self._height @property def size(self) -> Tuple[int, int]: """Tuple[int, int]: current window size. This property also support assignment:: # Resize the window to 1000 x 1000 window.size = 1000, 1000 """ return self._width, self._height @size.setter def size(self, value: Tuple[int, int]): self._width, self._height = int(value[0]), int(value[1]) @property def buffer_width(self) -> int: """int: the current window buffer width""" return self._buffer_width @property def buffer_height(self) -> int: """int: the current window buffer height""" return self._buffer_height @property def buffer_size(self) -> Tuple[int, int]: """Tuple[int, int]: tuple with the current window buffer size""" return self._buffer_width, self._buffer_height @property def position(self) -> Tuple[int, int]: """Tuple[int, int]: The current window position. This property can also be set to move the window:: # Move window to 100, 100 window.position = 100, 100 """ return self._position @position.setter def position(self, value: Tuple[int, int]): self._position = int(value[0]), int(value[1]) @property def pixel_ratio(self) -> float: """float: The framebuffer/window size ratio""" return self.buffer_size[0] / self.size[0] @property def viewport(self) -> Tuple[int, int, int, int]: """Tuple[int, int, int, int]: current window viewport""" return self._viewport @property def viewport_size(self) -> Tuple[int, int]: """Tuple[int,int]: Size of the viewport. Equivalent to ``self.viewport[2], self.viewport[3]`` """ return self._viewport[2], self._viewport[3] @property def viewport_width(self) -> int: """int: The width of the viewport. Equivalent to ``self.viewport[2]``. """ return self.viewport[2] @property def viewport_height(self) -> int: """int: The height of the viewport Equivalent to ``self.viewport[3]``. """ return self.viewport[3] @property def frames(self) -> int: """int: Number of frames rendered""" return self._frames @property def resizable(self) -> bool: """bool: Window is resizable""" return self._resizable @resizable.setter def resizable(self, value: bool) -> None: self._resizable = value @property def fullscreen(self) -> bool: """bool: Window is in fullscreen mode""" return self._fullscreen @fullscreen.setter def fullscreen(self, value: bool) -> None: self._set_fullscreen(value) self._fullscreen = value @property def config(self) -> "WindowConfig": """Get the current WindowConfig instance DEPRECATED PROPERTY. This is not handled in `WindowConfig.__init__` This property can also be set. Assinging a WindowConfig instance will automatically set up the necessary event callback methods:: window.config = window_config_instance """ if self._config is not None: return self._config() return None @config.setter def config(self, config): config.assign_event_callbacks() self._config = weakref.ref(config) @property def vsync(self) -> bool: """bool: vertical sync enabled/disabled""" return self._vsync @vsync.setter def vsync(self, value: bool): self._set_vsync(value) self._vsync = value @property def aspect_ratio(self) -> float: """float: The current aspect ratio of the window. If a fixed aspect ratio was passed to the window initializer this value will always be returned. Otherwise ``width / height`` will be returned. This property is read only. """ if self._fixed_aspect_ratio: return self._fixed_aspect_ratio return self.width / self.height @property def fixed_aspect_ratio(self): """float: The fixed aspect ratio for the window. Can be set to ``None`` to disable fixed aspect ratio making the aspect ratio adjust to the actual window size This will affects how the viewport is calculated and the reported value from the ``aspect_ratio`` property:: # Enabled fixed aspect ratio window.fixed_aspect_ratio = 16 / 9 # Disable fixed aspect ratio window.fixed_aspect_ratio = None """ return self._fixed_aspect_ratio @fixed_aspect_ratio.setter def fixed_aspect_ratio(self, value: float): self._fixed_aspect_ratio = value @property def samples(self) -> float: """float: Number of Multisample anti-aliasing (MSAA) samples""" return self._samples @property def cursor(self) -> bool: """bool: Should the mouse cursor be visible inside the window? This property can also be assigned to:: # Disable cursor window.cursor = False """ return self._cursor @cursor.setter def cursor(self, value: bool): self._cursor = value @property def mouse_exclusivity(self) -> bool: """bool: If mouse exclusivity is enabled. When you enable mouse-exclusive mode, the mouse cursor is no longer available. It is not merely hidden – no amount of mouse movement will make it leave your application. This is for example useful when you don't want the mouse leaving the screen when rotating a 3d scene. This property can also be set:: window.mouse_exclusivity = True """ return self._mouse_exclusivity @mouse_exclusivity.setter def mouse_exclusivity(self, value: bool): self._mouse_exclusivity = value @property def render_func(self): """callable: The render callable This property can also be used to assign a callable. """ return self._render_func @render_func.setter @require_callable def render_func(self, func): self._render_func = func @property def resize_func(self): """callable: Get or set the resize callable""" return self._resize_func @resize_func.setter @require_callable def resize_func(self, func): self._resize_func = func @property def close_func(self): """callable: Get or set the close callable""" return self._close_func @property def files_dropped_event_func(self): """callable: Get or set the files_dropped callable""" return self._files_dropped_event_func @close_func.setter @require_callable def close_func(self, func): self._close_func = func @files_dropped_event_func.setter @require_callable def files_dropped_event_func(self, func): self._files_dropped_event_func = func @property def iconify_func(self): """callable: Get or set ehe iconify/show/hide callable""" return self._iconify_func @iconify_func.setter @require_callable def iconify_func(self, func): self._iconify_func = func @property def key_event_func(self): """callable: Get or set the key_event callable""" return self._key_event_func @key_event_func.setter @require_callable def key_event_func(self, func): self._key_event_func = func @property def mouse_position_event_func(self): """callable: Get or set the mouse_position callable""" return self._mouse_position_event_func @mouse_position_event_func.setter @require_callable def mouse_position_event_func(self, func): self._mouse_position_event_func = func @property def mouse_drag_event_func(self): """callable: Get or set the mouse_drag callable""" return self._mouse_drag_event_func @mouse_drag_event_func.setter @require_callable def mouse_drag_event_func(self, func): self._mouse_drag_event_func = func @property def mouse_press_event_func(self): """callable: Get or set the mouse_press callable""" return self._mouse_press_event_func @mouse_press_event_func.setter @require_callable def mouse_press_event_func(self, func): self._mouse_press_event_func = func @property def mouse_release_event_func(self): """callable: Get or set the mouse_release callable""" return self._mouse_release_event_func @mouse_release_event_func.setter @require_callable def mouse_release_event_func(self, func): self._mouse_release_event_func = func @property def unicode_char_entered_func(self): """callable: Get or set the unicode_char_entered callable""" return self._unicode_char_entered_func @unicode_char_entered_func.setter @require_callable def unicode_char_entered_func(self, func): self._unicode_char_entered_func = func @property def mouse_scroll_event_func(self): """callable: Get or set the mouse_scroll_event calable""" return self._mouse_scroll_event_func @mouse_scroll_event_func.setter @require_callable def mouse_scroll_event_func(self, func): self._mouse_scroll_event_func = func @property def modifiers(self) -> Type[KeyModifiers]: """(KeyModifiers) The current keyboard modifiers""" return self._modifiers @property def mouse_states(self) -> MouseButtonStates: """MouseButtonStates: Mouse button state structure. The current mouse button states. .. code:: window.mouse_buttons.left window.mouse_buttons.right window.mouse_buttons.middle """ return self._mouse_buttons def _handle_mouse_button_state_change(self, button: int, pressed: bool): """Updates the internal mouse button state object. Args: button (int): The button number [1, 2 or 3] pressed (bool): Pressed (True) or released (False) """ if button == self.mouse.left: self._mouse_buttons.left = pressed elif button == self.mouse.right: self._mouse_buttons.right = pressed elif button == self.mouse.middle: self._mouse_buttons.middle = pressed else: raise ValueError("Incompatible mouse button number: {}".format(button))
[docs] def convert_window_coordinates(self, x, y, x_flipped=False, y_flipped=False): """ Convert window coordinates to top-left coordinate space. The default origin is the top left corner of the window. Args : x_flipped (bool) - if the input x origin is flipped y_flipped (bool) - if the input y origin is flipped Returns: tuple (x, y) of converted window coordinates If you are converting from bottom origin coordinates use x_flipped=True If you are converting from right origin coordinates use y_flipped=True """ if not y_flipped and not x_flipped: return (x, y) elif y_flipped and not x_flipped: return (x, self.height - y) else: return (self.width - x, self.height - y)
[docs] def is_key_pressed(self, key) -> bool: """Returns: The press state of a key""" return self._key_pressed_map.get(key) is True
@property def is_closing(self) -> bool: """bool: Is the window about to close?""" return self._close @is_closing.setter def is_closing(self, value: bool): self._close = value
[docs] def close(self) -> None: """Signal for the window to close""" self.is_closing = True self.close_func()
[docs] def use(self): """Bind the window's framebuffer""" self._ctx.screen.use()
[docs] def clear(self, red=0.0, green=0.0, blue=0.0, alpha=0.0, depth=1.0, viewport=None): """ Binds and clears the default framebuffer Args: red (float): color component green (float): color component blue (float): color component alpha (float): alpha component depth (float): depth value viewport (tuple): The viewport """ self.use() self._ctx.clear( red=red, green=green, blue=blue, alpha=alpha, depth=depth, viewport=viewport )
[docs] def render(self, time=0.0, frame_time=0.0) -> None: """ Renders a frame by calling the configured render callback Keyword Args: time (float): Current time in seconds frame_time (float): Delta time from last frame in seconds """ self.render_func(time, frame_time)
[docs] def swap_buffers(self) -> None: """ Library specific buffer swap method. Must be overridden. """ raise NotImplementedError()
[docs] def resize(self, width, height) -> None: """ Should be called every time window is resized so the example can adapt to the new size if needed """ if self._resize_func: self._resize_func(width, height)
[docs] def set_icon(self, icon_path: str) -> None: """ Sets the window icon to the given path Args: icon_path (str): path to the icon """ loader = IconLoader(TextureDescription(path=icon_path)) resolved_path = loader.find_icon() self._set_icon(resolved_path)
def _set_icon(self, icon_path: str) -> None: """ A library specific destroy method is required. """ raise NotImplementedError( "Setting an icon is currently not supported by Window-type: {}".format( self.name ) ) def _set_fullscreen(self, value: bool) -> None: """ A library specific destroy method is required """ raise NotImplementedError( "Toggling fullscreen is currently not supported by Window-type: {}".format( self.name ) ) def _set_vsync(self, value: bool) -> None: raise NotImplementedError( "Toggling vsync is currently not supported by Window-type: {}".format( self.name ) )
[docs] def destroy(self) -> None: """ A library specific destroy method is required """ raise NotImplementedError()
[docs] def set_default_viewport(self) -> None: """ Calculates the and sets the viewport based on window configuration. The viewport will based on the configured fixed aspect ratio if set. If no fixed aspect ratio is set the viewport will be scaled to the entire window size regardless of size. Will add black borders and center the viewport if the window do not match the configured viewport (fixed only) """ if self._fixed_aspect_ratio: expected_width = int(self._buffer_height * self._fixed_aspect_ratio) expected_height = int(expected_width / self._fixed_aspect_ratio) if expected_width > self._buffer_width: expected_width = self._buffer_width expected_height = int(expected_width / self._fixed_aspect_ratio) blank_space_x = self._buffer_width - expected_width blank_space_y = self._buffer_height - expected_height self._viewport = ( blank_space_x // 2, blank_space_y // 2, expected_width, expected_height, ) else: self._viewport = (0, 0, self._buffer_width, self._buffer_height) self.fbo.viewport = self._viewport
@property def gl_version_code(self) -> int: """int: Generates the version code integer for the selected OpenGL version. gl_version (4, 1) returns 410 """ return self.gl_version[0] * 100 + self.gl_version[1] * 10
[docs] def print_context_info(self): """Prints moderngl context info.""" logger.info("Context Version:") logger.info("ModernGL: %s", moderngl.__version__) logger.info("vendor: %s", self._ctx.info["GL_VENDOR"]) logger.info("renderer: %s", self._ctx.info["GL_RENDERER"]) logger.info("version: %s", self._ctx.info["GL_VERSION"]) logger.info("python: %s", sys.version) logger.info("platform: %s", sys.platform) logger.info("code: %s", self._ctx.version_code) # Consume potential glerror from querying info err = self._ctx.error if err != "GL_NO_ERROR": logger.warning("glerror consumed after getting context info: %s", err)
def _calc_mouse_delta(self, xpos: int, ypos: int) -> Tuple[int, int]: """Calculates the mouse position delta for events not support this. Args: xpos (int): current mouse x ypos (int): current mouse y Returns: Tuple[int, int]: The x, y delta values """ dx, dy = xpos - self._mouse_pos[0], ypos - self._mouse_pos[1] self._mouse_pos = xpos, ypos return dx, dy @property def on_generic_event_func(self): """callable: Get or set the on_generic_event callable used to funnel all non-processed events""" return self._mouse_position_event_func @on_generic_event_func.setter @require_callable def on_generic_event_func(self, func): self._on_generic_event_func = func
[docs] class WindowConfig: """ Creating a ``WindowConfig`` instance is the simplest interface this library provides to open and window, handle inputs and provide simple shortcut method for loading basic resources. It's appropriate for projects with basic needs. Example: .. code:: python import moderngl_window class MyConfig(moderngl_window.WindowConfig): gl_version = (3, 3) window_size = (1920, 1080) aspect_ratio = 16 / 9 title = "My Config" resizable = False samples = 8 def __init__(self, **kwargs): super().__init__(**kwargs) # Do other initialization here def render(self, time: float, frametime: float): # Render stuff here with ModernGL def resize(self, width: int, height: int): print("Window was resized. buffer size is {} x {}".format(width, height)) def mouse_position_event(self, x, y, dx, dy): print("Mouse position:", x, y) def mouse_press_event(self, x, y, button): print("Mouse button {} pressed at {}, {}".format(button, x, y)) def mouse_release_event(self, x: int, y: int, button: int): print("Mouse button {} released at {}, {}".format(button, x, y)) def key_event(self, key, action, modifiers): print(key, action, modifiers) """ window_size = (1280, 720) """ Size of the window. .. code:: python # Default value window_size = (1280, 720) """ vsync = True """ Enable or disable vsync. .. code:: python # Default value vsync = True """ fullscreen = False """ Open the window in fullscreen mode. .. code:: python # Default value fullscreen = False """ resizable = True """ Determines of the window should be resizable .. code:: python # Default value resizable = True """ gl_version = (3, 3) """ The minimum required OpenGL version required .. code:: python # Default value gl_version = (3, 3) """ title = "Example" """ Title of the window .. code:: python # Default value title = "Example" """ aspect_ratio = 16 / 9 """ The enforced aspect ratio of the viewport. When specified back borders will be calculated both vertically and horizontally if needed. This property can be set to ``None`` to disable the fixed viewport system. .. code:: python # Default value aspect_ratio = 16 / 9 """ clear_color = (0.0, 0.0, 0.0, 0.0) """ The color the active framebuffer is cleared with. This attribute is expected to be in the form of ``(r, g, b, a)`` in the range ``[0.0, 1.0]`` If the value is `None` the screen will not be cleared every frame. .. code:: python # Default value clear_color = (0.0, 0.0, 0.0, 0.0) # Disable screen clearing clear_color = None """ cursor = True """ Determines if the mouse cursor should be visible inside the window. If enabled on some platforms .. code:: python # Default value cursor = True """ samples = 0 """ Number of samples to use in multisampling. .. code:: python # Default value samples = 4 """ resource_dir = None """ Absolute path to your resource directory containing textures, scenes, shaders/programs or data files. The ``load_`` methods in this class will look for resources in this path. This attribute can be a ``str`` or a ``pathlib.Path``. .. code:: python # Default value resource_dir = None """ log_level = logging.INFO """ Sets the log level for this library using the standard `logging` module. .. code:: python # Default value log_level = logging.INFO """ argv = None # type: Namespace """ The parsed command line arguments. """
[docs] def __init__( self, ctx: moderngl.Context = None, wnd: BaseWindow = None, timer: BaseTimer = None, **kwargs ): """Initialize the window config Keyword Args: ctx (moderngl.Context): The moderngl context wnd: The window instance timer: The timer instance """ self.ctx = ctx self.wnd = wnd self.timer = timer if self.resource_dir: resources.register_dir(Path(self.resource_dir).resolve()) if not self.ctx or not isinstance(self.ctx, moderngl.Context): raise ValueError( "WindowConfig requires a moderngl context. ctx={}".format(self.ctx) ) if not self.wnd or not isinstance(self.wnd, BaseWindow): raise ValueError("WindowConfig requires a window. wnd={}".format(self.wnd)) self.assign_event_callbacks()
def assign_event_callbacks(self): """ Look for methods in the class instance and assign them to callbacks. This method is call by ``__init__``. """ self.wnd.render_func = getattr(self, "render", dummy_func) self.wnd.resize_func = getattr(self, "resize", dummy_func) self.wnd.close_func = getattr(self, "close", dummy_func) self.wnd.iconify_func = getattr(self, "iconify", dummy_func) self.wnd.key_event_func = getattr(self, "key_event", dummy_func) self.wnd.mouse_position_event_func = getattr( self, "mouse_position_event", dummy_func ) self.wnd.mouse_press_event_func = getattr(self, "mouse_press_event", dummy_func) self.wnd.mouse_release_event_func = getattr( self, "mouse_release_event", dummy_func ) self.wnd.mouse_drag_event_func = getattr(self, "mouse_drag_event", dummy_func) self.wnd.mouse_scroll_event_func = getattr(self, "mouse_scroll_event", dummy_func) self.wnd.unicode_char_entered_func = getattr( self, "unicode_char_entered", dummy_func ) self.wnd.files_dropped_event_func = getattr(self, "files_dropped_event", dummy_func)
[docs] @classmethod def run(cls): """Shortcut for running a ``WindowConfig``. This executes the following code:: import moderngl_window moderngl_window.run_window_config(cls) """ import moderngl_window moderngl_window.run_window_config(cls)
[docs] @classmethod def add_arguments(cls, parser: ArgumentParser): """Add arguments to default argument parser. Add arguments using ``add_argument(..)``. Args: parser (ArgumentParser): The default argument parser. """ pass
[docs] def render(self, time: float, frame_time: float): """Renders the assigned effect Args: time (float): Current time in seconds frame_time (float): Delta time from last frame in seconds """ raise NotImplementedError("WindowConfig.render not implemented")
[docs] def resize(self, width: int, height: int): """ Called every time the window is resized in case the we need to do internal adjustments. Args: width (int): width in buffer size (not window size) height (int): height in buffer size (not window size) """
[docs] def close(self): """Called when the window is closed"""
def files_dropped_event(self, x: int, y: int, paths: List[str]): """ Called when files dropped onto the window Args: x (int): X location in window where file was dropped y (int): Y location in window where file was dropped paths (list): List of file paths dropped """ def iconify(self, iconified: bool): """ Called when the window is minimized/iconified or restored from this state Args: iconified (bool): If ``True`` the window is iconified/minimized. Otherwise restored. """
[docs] def key_event(self, key: Any, action: Any, modifiers: KeyModifiers): """ Called for every key press and release. Depending on the library used, key events may trigger repeating events during the pressed duration based on the configured key repeat on the users operating system. Args: key: The key that was press. Compare with self.wnd.keys. action: self.wnd.keys.ACTION_PRESS or ACTION_RELEASE modifiers: Modifier state for shift, ctrl and alt """
[docs] def mouse_position_event(self, x: int, y: int, dx: int, dy: int): """Reports the current mouse cursor position in the window Args: x (int): X postion of the mouse cursor y (int): Y position of the mouse cursor dx (int): X delta postion dy (int): Y delta position """
[docs] def mouse_drag_event(self, x: int, y: int, dx: int, dy: int): """Called when the mouse is moved while a button is pressed. Args: x (int): X postion of the mouse cursor y (int): Y position of the mouse cursor dx (int): X delta postion dy (int): Y delta position """
[docs] def mouse_press_event(self, x: int, y: int, button: int): """Called when a mouse button in pressed Args: x (int): X position the press ocurred y (int): Y position the press ocurred button (int): 1 = Left button, 2 = right button """
[docs] def mouse_release_event(self, x: int, y: int, button: int): """Called when a mouse button in released Args: x (int): X position the release ocurred y (int): Y position the release ocurred button (int): 1 = Left button, 2 = right button """
[docs] def mouse_scroll_event(self, x_offset: float, y_offset: float): """Called when the mouse wheel is scrolled. Some input devices also support horizontal scrolling, but vertical scrolling is fairly universal. Args: x_offset (int): X scroll offset y_offset (int): Y scroll offset """
[docs] def unicode_char_entered(self, char: str): """Called when the user entered a unicode character. Args: char (str): The character entered """
[docs] def load_texture_2d( self, path: str, flip=True, flip_x=False, flip_y=True, mipmap=False, mipmap_levels: Optional[Tuple[int, int]] = None, anisotropy=1.0, **kwargs ) -> moderngl.Texture: """Loads a 2D texture. If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Args: path (str): Path to the texture relative to search directories Keyword Args: flip (boolean): (Use ```flip_y``) Flip the image vertically (top to bottom) flip_x (boolean): Flip the image horizontally (left to right) flip_y (boolean): Flip the image vertically (top to bottom) mipmap (bool): Generate mipmaps. Will generate max possible levels unless `mipmap_levels` is defined. mipmap_levels (tuple): (base, max_level) controlling mipmap generation. When defined the `mipmap` parameter is automatically `True` anisotropy (float): Number of samples for anisotropic filtering **kwargs: Additional parameters to TextureDescription Returns: moderngl.Texture: Texture instance """ return resources.textures.load( TextureDescription( path=path, flip=flip, flip_x=flip_x, flip_y=flip_y, mipmap=mipmap, mipmap_levels=mipmap_levels, anisotropy=anisotropy, **kwargs, ) )
[docs] def load_texture_array( self, path: str, layers: int = 0, flip=True, mipmap=False, mipmap_levels: Optional[Tuple[int, int]] = None, anisotropy=1.0, **kwargs ) -> moderngl.TextureArray: """Loads a texture array. If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Args: path (str): Path to the texture relative to search directories Keyword Args: layers (int): How many layers to split the texture into vertically flip (boolean): Flip the image horizontally mipmap (bool): Generate mipmaps. Will generate max possible levels unless `mipmap_levels` is defined. mipmap_levels (tuple): (base, max_level) controlling mipmap generation. When defined the `mipmap` parameter is automatically `True` anisotropy (float): Number of samples for anisotropic filtering **kwargs: Additional parameters to TextureDescription Returns: moderngl.TextureArray: The texture instance """ if not kwargs: kwargs = {} if "kind" not in kwargs: kwargs["kind"] = "array" return resources.textures.load( TextureDescription( path=path, layers=layers, flip=flip, mipmap=mipmap, mipmap_levels=mipmap_levels, anisotropy=anisotropy, **kwargs, ) )
[docs] def load_texture_cube( self, pos_x: str = "", pos_y: str = "", pos_z: str = "", neg_x: str = "", neg_y: str = "", neg_z: str = "", flip=False, flip_x=False, flip_y=False, mipmap=False, mipmap_levels: Optional[Tuple[int, int]] = None, anisotropy=1.0, **kwargs ) -> moderngl.TextureCube: """Loads a texture cube. If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Keyword Args: pos_x (str): Path to texture representing positive x face pos_y (str): Path to texture representing positive y face pos_z (str): Path to texture representing positive z face neg_x (str): Path to texture representing negative x face neg_y (str): Path to texture representing negative y face neg_z (str): Path to texture representing negative z face flip (boolean): (Use ``flip_y``)Flip the image vertically (top to bottom) flip_x (boolean): Flip the image horizontally (left to right) flip_y (boolean): Flip the image vertically (top to bottom) mipmap (bool): Generate mipmaps. Will generate max possible levels unless `mipmap_levels` is defined. mipmap_levels (tuple): (base, max_level) controlling mipmap generation. When defined the `mipmap` parameter is automatically `True` anisotropy (float): Number of samples for anisotropic filtering **kwargs: Additional parameters to TextureDescription Returns: moderngl.TextureCube: Texture instance """ return resources.textures.load( TextureDescription( pos_x=pos_x, pos_y=pos_y, pos_z=pos_z, neg_x=neg_x, neg_y=neg_y, neg_z=neg_z, flip=flip, flip_x=flip_x, flip_y=flip_y, mipmap=mipmap, mipmap_levels=mipmap_levels, anisotropy=anisotropy, kind="cube", **kwargs, ) )
[docs] def load_program( self, path=None, vertex_shader=None, geometry_shader=None, fragment_shader=None, tess_control_shader=None, tess_evaluation_shader=None, defines: Optional[dict] = None, varyings: Optional[List[str]] = None, ) -> moderngl.Program: """Loads a shader program. Note that `path` should only be used if all shaders are defined in the same glsl file separated by defines. If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Keyword Args: path (str): Path to a single glsl file vertex_shader (str): Path to vertex shader geometry_shader (str): Path to geometry shader fragment_shader (str): Path to fragment shader tess_control_shader (str): Path to tessellation control shader tess_evaluation_shader (str): Path to tessellation eval shader defines (dict): ``#define`` values to replace in the shader source. Example: ``{'VALUE1': 10, 'VALUE2': '3.1415'}``. varyings (List[str]): Out attribute names for transform shaders Returns: moderngl.Program: The program instance """ return resources.programs.load( ProgramDescription( path=path, vertex_shader=vertex_shader, geometry_shader=geometry_shader, fragment_shader=fragment_shader, tess_control_shader=tess_control_shader, tess_evaluation_shader=tess_evaluation_shader, defines=defines, varyings=varyings, ) )
[docs] def load_compute_shader( self, path, defines: Optional[Dict] = None, **kwargs ) -> moderngl.ComputeShader: """Loads a compute shader. Args: path (str): Path to a single glsl file defines (dict): ``#define`` values to replace in the shader source. Example: ``{'VALUE1': 10, 'VALUE2': '3.1415'}``. Returns: moderngl.ComputeShader: The compute shader """ return resources.programs.load( ProgramDescription(compute_shader=path, defines=defines, **kwargs) )
[docs] def load_text(self, path: str, **kwargs) -> str: """Load a text file. If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Args: path (str): Path to the file relative to search directories **kwargs: Additional parameters to DataDescription Returns: str: Contents of the text file """ if not kwargs: kwargs = {} if "kind" not in kwargs: kwargs["kind"] = "text" return resources.data.load(DataDescription(path=path, **kwargs))
[docs] def load_json(self, path: str, **kwargs) -> dict: """Load a json file If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Args: path (str): Path to the file relative to search directories **kwargs: Additional parameters to DataDescription Returns: dict: Contents of the json file """ if not kwargs: kwargs = {} if "kind" not in kwargs: kwargs["kind"] = "json" return resources.data.load(DataDescription(path=path, **kwargs))
[docs] def load_binary(self, path: str, **kwargs) -> bytes: """Load a file in binary mode. If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Args: path (str): Path to the file relative to search directories **kwargs: Additional parameters to DataDescription Returns: bytes: The byte data of the file """ if not kwargs: kwargs = {} if "kind" not in kwargs: kwargs["kind"] = "binary" return resources.data.load(DataDescription(path=path, kind="binary"))
[docs] def load_scene( self, path: str, cache=False, attr_names=AttributeNames, kind=None, **kwargs ) -> Scene: """Loads a scene. If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly. Keyword Args: path (str): Path to the file relative to search directories cache (str): Use the loader caching system if present attr_names (AttributeNames): Attrib name config kind (str): Override loader kind **kwargs: Additional parameters to SceneDescription Returns: Scene: The scene instance """ return resources.scenes.load( SceneDescription( path=path, cache=cache, attr_names=attr_names, kind=kind, **kwargs, ) )
def dummy_func(*args, **kwargs) -> None: """Dummy function used as the default for callbacks""" pass