Source code for moderngl_window.resources.textures

Shader Registry
from typing import Union
import moderngl
from moderngl_window.resources.base import BaseRegistry
from moderngl_window.meta import TextureDescription

[docs] class Textures(BaseRegistry): """Handles texture resources""" settings_attr = "TEXTURE_LOADERS"
[docs] def load( self, meta: TextureDescription ) -> Union[moderngl.Texture, moderngl.TextureArray, moderngl.TextureCube, moderngl.Texture3D]: """Loads a texture with the configured loaders. Args: meta (:py:class:`~moderngl_window.meta.texture.TextureDescription`): The resource description Returns: moderngl.Texture: 2d texture Returns: moderngl.TextureArray: texture array if ``layers`` is supplied """ return super().load(meta)
textures = Textures()