scene.wavefront.Loader

Method

Loader.__init__(meta: SceneDescription)[source]

Initialize loader.

Loaders take a ResourceDescription instance containing all the parameters needed to load and initialize this data.

Parameters:

meta (ResourceDescription) – The resource to load

classmethod Loader.supports_file(meta)

Check if the loader has a supported file extension.

What extensions are supported can be defined in the file_extensions class attribute.

Loader.load()[source]

Loads a wavefront/obj file including materials and textures

Returns:

The Scene instance

Return type:

Scene

Loader.find_data(path)

Find resource using data finders.

This is mainly a shortcut method to simplify the task.

Parameters:

path – Path to resource

Loader.find_program(path)

Find resource using program finders.

This is mainly a shortcut method to simplify the task.

Parameters:

path – Path to resource

Loader.find_texture(path)

Find resource using texture finders.

This is mainly a shortcut method to simplify the task.

Parameters:

path – Path to resource

Loader.find_scene(path)

Find resource using scene finders.

This is mainly a shortcut method to simplify the task.

Parameters:

path – Path to resource

Attributes

Loader.kind = 'wavefront'

The kind of resource this loaded supports. This can be used when file extensions is not enough to decide what loader should be selected.

Loader.file_extensions = [['.obj'], ['.obj', '.gz'], ['.bin']]

A list defining the file extensions accepted by this loader.

Example:

# Loader will match .xyz and .xyz.gz files.
file_extensions = [
    ['.xyz'],
    ['.xyz', '.gz'],
]
Loader.ctx

ModernGL context

Type:

moderngl.Context